Opening frame from the More Playables Coin Sort playable

Coin Sort

Select coin stacks, move them between tubes, and combine matching values in a race to seven merges.

Tap-to-move merging · Portrait playable

Flagship production breakdown

How it plays

Observed in the playable

Race to 7 Merges

The competitive score, two mirrored tube boards, and the merge target establish the puzzle and opponent in one frame.

  1. 01

    The tutorial first says “Tap to select” and highlights a coin stack on the player board.

  2. 02

    After selection, the instruction changes to “Tap to move,” teaching the two-tap transfer without a separate tutorial screen.

  3. 03

    Deal and Merge controls sit beneath the board, while the You and Opp. score tracks frame the race to seven successful merges.

Technical package

Format
Self-contained single-file HTML
Orientation
Portrait, presented at 9:16
Build weight
3.34 MB

What we would test

A creative hypothesis, clearly labelled

Hypothesis: the visible race-to-seven counter may sustain play longer than an unscored sorting loop by giving every merge competitive meaning. That remains a test proposition, not a reported campaign result.

Read the testing framework

Make the next playable

Turn one clear mechanic into a production-ready master.

More Playables maps the opening hook, player action, feedback, outcome, and CTA before build scope expands. See how Playable Design becomes a tested master, then review the Build & Variants stage.

More Playables playable

Playable

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