
Coin Sort
Select coin stacks, move them between tubes, and combine matching values in a race to seven merges.
Tap-to-move merging · Portrait playable
Flagship production breakdown
How it plays
Observed in the playable
Race to 7 Merges
The competitive score, two mirrored tube boards, and the merge target establish the puzzle and opponent in one frame.
- 01
The tutorial first says “Tap to select” and highlights a coin stack on the player board.
- 02
After selection, the instruction changes to “Tap to move,” teaching the two-tap transfer without a separate tutorial screen.
- 03
Deal and Merge controls sit beneath the board, while the You and Opp. score tracks frame the race to seven successful merges.
Technical package
- Format
- Self-contained single-file HTML
- Orientation
- Portrait, presented at 9:16
- Build weight
- 3.34 MB
What we would test
A creative hypothesis, clearly labelled
Hypothesis: the visible race-to-seven counter may sustain play longer than an unscored sorting loop by giving every merge competitive meaning. That remains a test proposition, not a reported campaign result.
Read the testing frameworkMake the next playable
Turn one clear mechanic into a production-ready master.
More Playables maps the opening hook, player action, feedback, outcome, and CTA before build scope expands. See how Playable Design becomes a tested master, then review the Build & Variants stage.